


Another good thing that happened to Kokona is that, in the "Club Benefits" video, she's one of the ones that Yan-chan hands treats to.Even though at the end, Osana Najimi dies and Senpai has been captured, it's still a pretty good ending compared to what could've happened.

Yan-chan even genuinely thanks her for her time before leaving her in peace. Despite the Running Gag, the special ends with Kokona still alive. A meta example would be in the "I Want My Senpai Back" special.Another thing is that, since Kokona doesn't actually suffer from domestic abuse, her willingness to meet someone on the roof to talk about it was probably her being incredibly concerned for whichever student left that note in her locker.He's just so nice you want to give him a hug. Senpai accepts any confession he gets.It's nice to know that both parties are so happy with each other. The game drives this home by playing a cutesy confession cutscene at the end of the week.If you do lose, Senpai will still be happy in a relationship with whoever he ends up with. Choosing to lose the game isn't that bad.For a game centred around a character YandereDev described as a "total monster", the above example showcases one of the game's (possibly many) options of Video Game Caring Potential moments.(Like kidnapping a loan shark's daughter and using her to force the owner to take back all the debt, for example.) Doing this, instead of simply murdering your rivals, is strangely heartwarming. Yan-chan can use her normally violent tendencies to "persuade" those who are ruining the life of your Rivals to stop making them suffer.That is, if you ignore the very tempting "Eliminate" prompt for long enough. The cutscene is also another rare instance where Yan-chan is sincerely smiling. In addition to that, you can also befriend your rivals and peacefully talk them into not pursuing Senpai.
